
Video Game Blog
October 15, 2019
I bought this book the other day because it was specifically for RPG
game programming.
As I read it, I'm surprised by how much the author's ideas matched my own
in a previous game I was building. I feel vindicated in my original
ideas...
For instance, the way the author created his in-game Items were an almost
exact match in the enumeration system. The break down to what parts of
the Avatar's body locations were almost a one-for-one match. He put the
order of "Hand" locations different than I had.
The book appears to be using a version of C# for it's code base. I'm not
familiar with this XNA system, but it appears able to have use scripting.
I'll degress so I can get back to work on the project!
Well, I finally figured out the Fog of War bug. It's gone now. There was also a simple bug with loading Monsters for maps that had been visited already. That's gone.
I went onto the adventure map and added some foilage here and there for visual effect for when the Player is moving around - to see things moving around them for visual ques.
Also...
I'm able to release a play-test version today...I do not know if my web
site is set up for File Transer Protocol, but I'll post it and invite
people to attempt to.
You can find the link on this page: Click to Go
