Living World Productions
Video Game Blog

October 15, 2019

I bought this book the other day because it was specifically for RPG game programming.

As I read it, I'm surprised by how much the author's ideas matched my own in a previous game I was building. I feel vindicated in my original ideas...

For instance, the way the author created his in-game Items were an almost exact match in the enumeration system. The break down to what parts of the Avatar's body locations were almost a one-for-one match. He put the order of "Hand" locations different than I had.

The book appears to be using a version of C# for it's code base. I'm not familiar with this XNA system, but it appears able to have use scripting.

I'll degress so I can get back to work on the project!

Well, I finally figured out the Fog of War bug. It's gone now. There was also a simple bug with loading Monsters for maps that had been visited already. That's gone.

I went onto the adventure map and added some foilage here and there for visual effect for when the Player is moving around - to see things moving around them for visual ques.

Also...
I'm able to release a play-test version today...I do not know if my web site is set up for File Transer Protocol, but I'll post it and invite people to attempt to.

You can find the link on this page: Click to Go