Living World Productions
Video Game Blog

October 7, 2019

I'm getting close to getting having the combat work.

The challenge was to get the game to pause combat after each Player's attacks and let the monsters take their turn, while keeping the rest of the game running so as to not get locked up in a forever-loop.

Here's a screen shot of the current status.

I have to set up Hit Point (character's health before dying) generation for Player and Monster alike. After that I'll assign Armor Class (how hard it is to be hit) so the combat values will be legitimate.