Living World Productions
Video Game Blog

October 3, 2019

Most of the caves have the map data assigned. There's less than a forth of the walls to assign. I should have the rest done tomorrow.

There is a lot of links between the caves to assign. It doesn't take as long as making them maps themselves, but still time consuming. Those should be done by day after tomorrow.

The simplicity of the AI for monsters to attack the player is super simple. It will take a little time to implement the Turn-By-Turn combat system so that the "everyone" is playing by the combat rules.

I'm trying to get a combat-ready version ready by Sunday the 6th - perhaps by the 7th.

I haven't written any User's Manuals for people to read to know how things work in the game (as of yet). The Editor's system is quite complicated in making sure that things are assigned and then saved through several clicks of the mouse. Yes, seems like it can be simplified... but as I was using an "agile" way of coding this, I didn't assigned time to create a manual, concentrating instead on making sure the product was finished by projected dates.