
Video Game Blog
September 27, 2019
I've been working out the Loading / Saving of Campaigns. In using Multi-Threading, I didn't have enoguh protections to control the flow of data loading, which led to a big bad bug! But hey...guess what...after a freakin' long time in hunting the bug(s) down caused by the lack of code to protect data as it's being used, yesterday I was able to weed out the root of the problem. That is probably the biggest bug I've ever had to eliminate!
So...now, the game allows you to Start New Game, Save Pre-made Characters, Enter the Game World, Exit the Game World, and re-enter a previous game. I'll now progress in MobAI.
I was giving some thought to this idea, just to be able to finish up this project by the nine month limit. I'm going to make all of the mobs stationary. Players will be limited to melee attacks where they walk up to the mob and get into a simple whack-a-mole contest to see who wins. In a later version I'll upgrade the system to make the mobs movable and can swarm the player. Additional upgrades will come as I have time to tinker with this project.
So, for game testing...this will be Wack-A-Mole®
