Living World Productions
Video Game Blog

September 15, 2019

For the last couple days I've been hashing out how to save the data for each individual campaign that a player might be participating it. In other games this is rather simple as you usually have a set number of maps and monster list to deal with. In past posts, the whole editor system is based around the idea that the maps and monster are of a variable number and name. Therein lies the challenge - to create a system that is generic enough to handle each new item added to the potential list available.

So yes...I came up with that system. I've also created the Loading function that will do this and in the next day or two I'll create the save-version of that function.

Mean while, I decided I better work on some of the related graphics for the User Interface to display the information. Below is a screen shot what I have gotten so far. The grey-highlight is where my mouse was at when I created the screen shot.

This is reached by clicking the "Load" button on the Main Menu Screen. Here, let's reach back to that screen shot for reference...