Living World Productions
Video Game Blog

July 28, 2019

Up until this point, when printing text to screen I've been using a single-line command function because most of the messages were short. I now have a situation where I needed multi-line functionality, so I coded a method to handle this. It will be very useful for when I start coding the Help Wizard who has long messages to relate to the User.

You can see a test pattern in the upper left of the map...No big thing realy, just an additional tool to have in the tool kit later.

In this particular project, this function will be important later when messages appear on screen while in game play. Users will want a verbal description of what's in an area. This description will appear at the bottom of the play map.

In the above screen shot, you can see work was started on assigning starting points.