Living World Productions
Video Game Blog

July 24, 2019

Did some testing of the monster assignment system. Found a couple bugs to work out. The assignment / removal of monsters works properly now.

Next step today will to save the monsters to file for later use - an easy enough task.

The new system doesn't have the performance hit that the previous version had...this is good news. In fact, even after assigning over 30 monsters I hadn't notice much of a change.

As I'm assigning map data to the Scene Maps, I'm really sickened by the appearance of the terrible graphics. So the question pops up every time I look at it, "Should I just give in and upgrade to the different map type, and use the better graphics?" The question becomes more pertinent the further into the project I get. This is because the further I go, the more code that will have to get changed if I change formats.