
Video Game Blog
June 25, 2019
Had to take some time to take care of things outside of programming, so I've curtailed how many hours per day that I put in on the project.
In the time that I have put in on it, I found my re-arrangement of the spaghetti code has shown me bugs that were present that did not pop up until now. This is a good thing as it is much simpler to track down where those bugs are at.
I'm still operating under limited time until roughly the rest of the month. But, even so I'm still pretty close to my goals set at the beginning.
One hour later...
I think I've gotten all of the bugs worked out associated with the code changes. I'm just waiting for one of their little cockroach heads pop out from under the refrigerator!
Another hour...
Found two of those little varmints! SQUASH SQUASH !!
Added functionality to the slide bar that allows a User to jump between the links without have to click the buttons "up" and "down".

You can see the bubble icon on the red bar at the bottom to represent the "percentage" of the index that you're in...and the numeric value is at the top...
You know...
With the way I designed this...
I could literary make the entire line of game worlds associated with AD&D...and
have ways for characters jump in between them.
Want to talk about programming "scalability" into the game!
