Living World Productions
Video Game Blog

May 15, 2019

I didn't have a lot of time today to work on the project. What I did get done was to create the code necessary to open an index file that lists available World Maps that have previously been saved (fake data used) and then parse them into readable text on the screen. Here you can see the fake list with the first one high lighted. Loading a Scene map will have the same format. With a large list the names will span all the way to the bottom of the edit box. If the list is longer than the allowed space, then index-buttons will appear on the right side so that Users can scroll up and down through the list.

I was doing research today to find the best algorithms to detect whether a file was present before attempting to open it. Some old techniques just didn't fit the bill. I finally settled on one that tests, and the other that then reads the data.