
Video Game Blog
April 27, 2019
I'm currently resolving design parameters. One of the issues that I forsee is that each User's monitor determines how many Rows and Columns are presented when the game starts up. This variable width and height changes have to be accounted for when loading or saving data. Another design consideration is that there are a few different map types that will get used.
For instance in a role playing game, there's a "World Map" that shows a Continent-level map that the Avatar would travel long distances on. This type of map can also be used in tactical games displaying a region of strategic interest to the game (for instance, a WWII game such as 'Axis and Alies'®).
Another level of map, that I will refer to as a "Scene Map", is like a "Zone Map" that big game companies use that require intensive loading as the Users 'zone to' another region. I'm not a fan of this style, but it's a viable idea as Baldur's Gate® would load a 'Scene' where the players would explore the map and such.
One map type that I appreciated was the Ultima Online® game that had 'Zone' maps that the players would walk across a server line and be on the new map with a mere 'skip' to let you know something happened.
I'm going to stick to simple 'Scene' maps for this project.
