Living World Productions
Video Game Blog

April 25, 2019

I think I've got all of the requirements designed for the Editor. Time to code...

I threw in some buttons for the things that will be simple. I will have to revisit the map system as it is time to implement the file loading functions. Since there is two map systems in play to make the Engine generic, the code for the two map types have to be in place.

Shouldn't take too long since I have the code from the old game. It'll will mostly comprise making sure that variable names at pointing in the right place and the map dimensions are accounted for.

Additonal benefit for having this system in place is...if the game has different map styles within it, it will be able to switch between them in play. As an example, the old Baldur's Gate® game had a "World Map" to travel to regions, and then a local tactical map to explore.