Living World Productions
Video Game Blog

April 20, 2019

Weapon selection is almost done. The screen shots below show a single-classed Fighter who's chosen three weapons, one of which the User chose to Specialize in. The number of available slots used and available are displayed at the bottom above the reset button.

In the Character Screen the weapons are listed in on the right hand side.

For the most part, the rules covering weapon selection and multi-class'd Characters is in place. Some specific rules have to be verified before they are coded in.

I ended up getting some extra time to put towards the project...so the Character (Avatar) generation screen is complete. I haven't toally debugged it, and only applied the most core-book rules about character development. Still though, it's complete enough to start with. In this screen shot you will see that Exceptional Strength now appears to the right of normal strength.

I decided to hold off on the "starting City" portion of the Avatar Creation. I figure there has to be a Game World available before this feature can be added.

So now, on to the Game Editor. To have a Game World, you have to have an Editor! Once the Editor is made it will take some time to build up the most basic of Game World.