
Video Game Blog
April 18, 2019
Got about 25% done with the Weapon Proficiencies system set up. In the screen shot below, you'll see it on the right. Currently, the dimensions of the rectangle is four lines in height. This represents as a Fighter the character can have up to four weapons. Color coding will inform the User if they chose to specialize in a weapon (in the case of Fighter class).
When the User clicks on this box, the screen will expand up to fill the whole displayed window to list the available weapons. They themselves will be color coded representing if the chosen class can take that skill or not.
As the User chooses skills in this active screen, the color will change to a 'Selected' and 'Specialized' coloring showing the current status.
The rest of this development will be done no later than Sunday to Monday morning.
Below is a screen shot with the weapon selection screen open. As you can see most of the names are grey'd-out, with a few white. The first white one has background high lighting to show that it's curently being targetted by the mouse.
