
Video Game Blog
April 09, 2019
Yesterday and today I've been working on the Character Generation portion of a New Game.
Like that other game I'm cloning, when a User rolls stats, each stat is assigned a value. Next to the stats display are a series of 'up' and 'down' arrows that allow the User to subtract from one stat and add it to another. At the bottom the numbers of point pulled are displayed so that they know how many they have available.
Well...(Damm you Dan for getting me in the habit of saying 'Well')...
I rolled one set, decremented as many points as allowed. I rolled again and decremented all of the points again. I happened to look at the total points in the point pool and it was a crazy high number. I realized that I hadn't coded a reset on the Point Pool for each roll of the dice!
Trivial fix...
In my previous game development, I had included a chat program for players to talk with one another. The first version of it, when a User was physically typing I sensed a level of sluggishness that was not acceptable. So I switched over to a Windows%reg; defined Edit Box where it acted as it expected.
I coded just a set of code for the User to enter their Avatar's name. It actually works as quick as the Edit Box does!
