Living World Productions
Video Game Blog

April 04, 2019

Okay! Good news...

Since I squashed that bug yesterday, I decided to revist trying to get the Hexagon map working properly again. And sure enough! That now falls into place like it should.

I feel like I approached bug-smashing properly after had detected the symptoms of the little pest.

I'll run the Hex-map through my testing functions to verify everything is right. I'm pretty dammed sure that it's spot on now.

One little tweek in a data file that loads variables for the Cursor test while in the smallest map version (which almost EVERYONE) will not be seen - unless it's a game that requires zoom capabilities.

Oh yea, I had also started on the Main Menu screen up until I tackled that bug. Here's a screen shot of a "working" model. This screen also scales to the size of the monitor that it's displayed on.

Note: this shot is done in the largest zoom level.

As I said, it's a working concept right now. You can see where I'm going with it though.