


March 31, 2019
So...
Busy couple days. I found and destroyed some bugs that got created in the coding flip. I've test the Square, Diamond and Rhombus maps in different Play Window configerations with two of the different Tile sizes.
I'll back-burner the Hexagon map for now and start proceeding with the actual game code now.
It's been two whole months now that I've gotten to work on this. About a quarter of the time was spent in figuring out how things worked from before. Half or so of the time was on debugging / cleaning up the code as it got migrated over. And the final quarter was spent in figuring out new ways to make this all work on the fly.
I'm hoping that I will get to spend more time on this in the coming month(s).
I'll send the current version to one of my friends for testing while I start on the next stages.
Seven months remaining.
