
Video Game Blog
March 14, 2019
I've tracked down the bugs mentioned from yesterday. They're not really bugs other than that I did not see some calculations from other functions that were not protective against data over-run. I'll be coding the protections to keep the data safe in these functions.
For now, I've returned to the original appearance of the maps. Here's screen shots again with functional maps. They just don't scale to the size of a User's Monitor yet - which can be added more easily now that I know where the numbers were messing up.
