Living World Productions
Video Game Blog

February 26, 2019

Okay! I've finally made some real progress in getting the outcome that I have been attempting to achieve! I've finished up the "Square Map" to the point where the Tile size scales to the size of the screen resolution...(here's screen shots of micro-maps...The Tiles in this map are 16 pixels square.

In this one, the Play Map is the same Dimensions in Columns and Rows, but the Tile size is 32 pixels square. All that was changed was the detection of the Monitor's dimensions and the software changed the system of projection.

And this one is 48 pixels square...Again nothing changed except the detection of the Monitor Resolution...

Going back to 32 pixel square tiles...the software now detects how many Columns and Rows that could fill an entire game, and modified by the desired quantity for a specific game User Interface layout. In this particular layout, I plan on having the map on the left, and Avatar Portraits on the right.

Now that I know all of the In's and Out's of the Square Map, I should be able to progress through the other version quite easily - now that I have the full understanding of the old code.