
Video Game Blog
February 24, 2019
Yesterday as I was reading over the code I finally figured out what I was doing! I had World Map Data, Screen Map Data, and Screen as individual compoments that would each be defined individually and then look at each other to interact, and the User Interface then layering them on top of each other to present them.
Now that I know where I was, I can move forward in the redesign. Because of the flexible screen concept I want to implement, I have to approach this from the Play Screen to see how big it will be. That will then determine how large the data has to be to support it. And the Play Screen Data has to ask the World Map for what data to use.
Okay...so I spent a few hours on coding the starting phase of the changes. The Play Screen now has the ability to size itself accordingly. Next, I am going to implement the calculations to know how many Columns and Rows to use to match the Screen (no matter what size it is...).
