
Video Game Blog
February 07, 2019
I just got done creating the variable system that loads graphics according to the size of the monitor. Initially the modifications worked, with the exception of one graphic painting onto the screen. It was weird, as I hunted it down all of the variables were working for everything else. I ended up opening the BMP file, doubling its height, ran the game, it worked properly and then I sized the BMP back to what it was suppose to be and it's all still working properly. This will go down as a "Ghost Bug". Hopefully it's been Busted!
I just did a series of tests for this system by changing the screen resolution on my laptop. It works more or less as planned, with the exception that the number or Columns and Rows multiplied by the Tile's width and height cause it to run off the screen in some situations, or makes the Play Screen look too small for its placement. So, I am about to divide screen width and height, divide by Tile dimension to know how many Columns and Rows are needed to fill the area that I want used.
I was able to complete the Play Window modifications where it will size according to screen size. I tested it in the various screen resolutions that my monitor is is capable of reaching. I did encounter a "known bug" that I am going to have to test against to make sure that the screen modifications doesn't step past this bounds...
More tomorrow...
