
Video Game Blog
February 06, 2019
I finished wrapping up the Cursor bit of code. Each of the four map types now have a Cursor that tracks properly, and when the Mouse gets close to the edge of the Play Window it gets clipped so as not to extend past the screen.
Next I will create a series of graphics of the various sizes to be used, do a screen height detection and then load these graphics accordingly. I've already tested the Math to see if the different resolutions worked properly - which it looks as though it does. The graphics are needed to confirm this though. For the next day though...
If any of you are wondering why it takes so much time to work on these pieces...
I only get to work on this between two to four hours a day, if I'm not off at my
job. So, between paying the bills and working on this I have to budget my time.
