
Video Game Blog
February 02, 2019
I just finished adding the clipping code. As you can see, the game now clips the Play Map to look professional. The next step is create a function that will load data from the Game World Map. This is different than the Play Map that you see. This difference is that the Game World Map holds all of the data needed to make the game run, and the Play Map is the Player's view into the world as related to the Avatar's current position. This is going to be a bit of a task as this Engine is meant to be generic, so I have to devise a system where it knows how to detect the different types of Game World Map, its dimensions, etc...
After I get the map data to load, I will have to create functons to move the map according to the style of map. This involves making the Engine determine if the Play Map is going to be a Strategic Slider (where you can move the map anywhere you want), or a Floater (where you move the map through the manipulation of the Avatar).
